Truco

Rules

Objective:

The objective of Truco is to be the first player or team to reach a certain number of points, typically 15 or 30.

Players:

Truco is usually played by four players in two teams of two players each. However, it can also be played by two players.

Deck:

Truco is played with a Spanish deck of 40 cards. Each player receives three cards in each hand.

Card Values:

  • 1 (A) is the highest card, followed by 12 (K), 11 (Q), 10, 7, 6, 5, and 4.
  • The 2 and 3 cards have no value.

Gameplay:

  1. The game starts with each player receiving three cards.
  2. The dealer is chosen randomly for the first hand.
  3. Players take turns clockwise.
  4. Each turn, a player can choose to:
    • Play a card: The player places a card face-up on the table.
    • Call Truco: The player announces "Truco," initiating a challenge. The opposing team can accept the challenge or fold (lose the round).
    • Call Envido: The player announces "Envido," initiating a point-counting phase. The opposing team can accept the challenge or fold.
  5. If both teams accept the Truco or Envido challenge, they enter into a series of rounds to determine the winner.
  6. If a team reaches 15 points during a round, they win the game.
  7. If no team has reached the winning score, a new hand begins with the player to the right of the previous dealer.

Scoring:

  • Truco: If a team wins the Truco challenge, they score two points. If the team that called Truco loses, the opposing team scores two points.
  • Envido: The team with the highest point count from the Envido challenge scores points according to the following table:
    • Envido (no points): 2 points
    • Envido (20 points or more): 2 points
    • Real Envido (30 points or more): 3 points
    • Falta Envido (less than 15 points): Opposing team scores 15 points

Note: The rules may vary slightly depending on regional variations and house rules.

Share: